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File:CivRev Wonders Stonehenge.jpg
Wonders in Civilization Revolution are an important aspect of game-play. They are divided into 3 groups, Ancient, Medieval and Modern. Ancient wonders can be built early in the game, (after one or two technologies have been researched), but can become obsolescent fairly quickly as other civilizations develop their technologies. Medieval Wonders include the Magna Carta, which never becomes obsolete, and the Samurai Castle, which can become obsolete if another player's civilization discovers Communism. Modern wonders don't become obsolete.

Building Wonders contributes towards satisfying the requirements for being able to build the United nations, while amassing 20,000 gold qualifies one to build the World Bank. Being the first to finish building the United Nations or the World Bank will win the game, (Cultural and Economic victories).

Defensive Value

They can also offer military benefits to the players by granting certain bonuses in addition to expanding the civilization. The Great Wall Wonder forces all other civilizations to offer peace to you until another civilization discovers Engineering. The Samurai Castle gives the owner's forces a +1 bonus to their attack, (+3 for an army, which is 3 units). Hollywood stops City Walls from preventing opposing civilization's cities from flipping, (switching sides), while still allowing the owner's city walls to function in this aspect. Building wonders will add towards qualifying to be able to have a Culture win. A total of 20 Great people, switched cities and wonders are required before the United Nations can be built. The United Nations is also a wonder but doesn't count towards the total required. This is one of the four ways to win Civilization Revolution.

Production bank

Since wonders require many turns worth of resources, especially early in the game, they can be a handy way to bank production points. Simply switch to another use before the wonder is completed.

Timing

Timing the completion of wonders such as Leonardo's Workshop can be very important. Built too soon, the unit upgrades will be less than impressive.

List of Wonders

Apollo Program

Colossus

East India Company

Empire State Building

Great Library

Great Wall

Hanging Gardens

Himeji Samurai Castle

Hollywood

Leonardo's Workshop

Magna Carta

Manhattan Project

Military Complex

Oxford University

Pyramid

Silk Road

Shakespeare Theater

Stonehenge

The Internet

The Oracle

Trade Fair

United Nations

Washington Monument

Victory wonders

Building a Victory wonder is only available in certain conditions, but it wins (or leads to winning) a victory!

Notes

  • If another civilization finishes construction of a wonder you are building, the notification that nothing has been selected for construction in that city will come up. The production points already generated for building the wonder are not lost, however, and will be credited towards whatever is designated next.
  • If a Wonder, such as the Manhattan Project, is in a city that is flipped to the player, the Wonder no longer functions, (it will show up in the list of buildings in that city, though).

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