|Civilization||Icon||Bias||Leader||Unique Ability||Unique Unit(s)||Unique Building||Unique Resource|
|American||George Washington||Manifest Destiny
All land military units have +1 Sight. 50% discount when purchasing tiles.
|Arabian||Harun al-Rashid||Vanilla and Template:GK||Camel archer||Bazaar|
|Ships of the Desert
Caravans gain 50% extended range. Your trade routes spread the home city's religion twice as effectively. Oil resources are doubled.
|AssyrianTemplate:BNW||Ashurbanipal||Treasures of Nineveh
When a city is conquered, gain a free Technology already discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per enemy city.
|Siege tower||Royal library|
|AustrianTemplate:GK||Maria Theresa||Diplomatic Marriage||Hussar||Coffee house|
Units heal after a combat victory.
|Jaguar (Replaces Warrior)||Floating gardens||Chocolate|
In all except AW:
|Bowman||Walls of Babylon|
|BrazilianTemplate:BNW||Pedro II||Home of Futbol
Begins the game with knowledge of Sports. 1/2 price stadium. Tourism in capital doubles.
|Pracinha||Brazilwood camp (Improvement)|
|ByzantineTemplate:GK||Theodora||Patriarchate of Constantinople
Choose one more Belief than normal when you found a Religion.
All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain.
|African forest elephant|
|Chinese||Wu Zetian||Art of War
The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%.
|Chu-ko-nu||Paper maker||Tea (Shared with England), Silk|
|Danish†||Harald Bluetooth||Viking Fury
Embarked units have +1 Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.
Norwegian ski infantry
|DutchTemplate:GK||Dutch East India Company||Sea beggar||Polder (Improvement)||Tulips|
|Egyptian||Monument Builders||War chariot||Burial tomb||Sandstone|
|English||Elizabeth||Sun Never Sets
+2 Movement for all naval units. Receives 1 extra Spy.
|Longbow (Replaces Archer)||Teahouse (Replaces Resturaunt )||Tea (Shared with China)|
|EthiopianTemplate:GK||Haile Selassie||Spirit of Adwa
Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia.
|French||Napoleon||Vanilla and Template:GK|
|City of Light
Museum and World Wonder theme bonuses are doubled in their Template:Capital5 Capital.
|German||Bismarck||Furor Teutonicus||Vanilla and Template:GK|
City-State Template:Influence5 Influence degrades at half and recovers at twice the normal rate.
|HunnicTemplate:GK||Attila||Scourge of God||Horse archer|
|Incan†||Pachacuti||Great Andean Road
Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.
|Slinger||Terrace farm (Improvement)|
|Indian||Gandhi||Population Growth||War elephant||Mughal fort|
|IndonesianTemplate:BNW||Gajah Mada||Spice Islanders
The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed).
|Iroquois||Hiawatha||The Great Warpath
Vanilla and Template:GK:
|Korean†||Sejong||Scholars of the Jade Hall||Turtle ship|
|MayanTemplate:GK||Pacal||The Long Count
After researching Theology, receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years) (Each bonus person can only be chosen once).
|Mongolian†||Genghis Khan||Mongol Terror
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.
Khan (Great Person)
|MoroccanTemplate:BNW||Ahmad al-Mansur||Gateway to Africa||Berber cavalry||Kasbah (Improvement)|
|Persian||Darius I||Achaemenid Legacy
Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and a +10% Combat Strength bonus.
Receive a free Technology when you advance to the next era.
|Winged hussar||Ducal stable|
Galleys can move over Oceans. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai.
|Maori warrior (Replaces Warrior)||Moai (Improvement)|
|PortugueseTemplate:BNW||Maria I||Mare Clausum||Nau||Feitoria (Improvement)|
|Roman||Augustus Caesar||The Glory of Rome
+25% Production towards any buildings that already exist in the Template:Capital5 Capital.
|Cataphract (Replaces Knight), Centurion (Replaces Pikeman )||(-)|
Father Governs Children
|Spanish†||Isabella||Seven Cities of Gold||Conquistador (Replaces Knight)||Mission (Improvement)|
|SwedishTemplate:GK||Gustavus Adolphus||Nobel Prize
Gain 90 Template:Influence5 Influence with a Great Person gift to a City-State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation.
Cannot gain settlers. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities.
|Merchant of Venice (Replaces Great Explorer)||Canals (Replaces Harbor)|
Melee units cost 50% less. All units require 10% less experience to earn their next promotion.
|Impi||Ikanda (Replaces Barracks )|
|Canada||Lester B. Pearson||Keepers of the Peace
All other civilizations are met with at the start of the game. NPC leaders always offer peace (though it may still be at a price).
|Norwegian||Erik the Red||Longboat's Refuge
Land units take only one movement point to embark onto naval units. +1 naval unit movement. New naval units are veterans.
(Replaces Warrior ),
(Replaces Galley )
|Sioux||Sitting Bull||Generations of Harvest
Access to all resources from the beginning, including Unique resources of other civs.
|Strong Heart (Replaces Knight)||Tipi (Improvement)||Bufallo|
|Australian||A Continent to Ourselves|
Available as DLCs: